
Welcome to the Norse universe
The nine realms of the Norse universe offer a great potential for new experiences and stories for people with neck pain and its related disorders.
Mission Statement
Initially, the overarching goal is to treat clinical instability in the neck, defined as functional instability and/or minor mechanical segmental hypermobility of the neck*. Clinical instability is approached from different angles in the exergames, addressing clinical instability from all three biological pillars: the bony (passive subsystem), muscular (active subsystem) and different motor control perspectives (control subsystem).
Various exercises therefore target distinct aspects of clinical instability, while some other exergames create favorable conditions for its effective treatment (e.g., Fly Fishing).
Later, treatment for visual, balance and cognitive disturbances will be added into the Norse universe.
*Minor mechanical segmental hypermobility, potentially associated with clinically meaningful pathology, is not detectable by contemporary imaging modalities such as plain X-rays, CTs, and MRIs.

Neck Orchestra
New
Neck Orchestra
An exergame designed for people with impaired movement control of the head-neck muscles.
What does Neck Orchestra do?
Neck Orchestra initially activates and coordinates the deep neck muscles, and as the orchestra progresses, trains the deep and superficial muscles to work in sync, through precise timing during active movements.
The exergame unfolds across three of the nine realms of Norse mythology. Its orchestral theme helps patients to understand and to visualize what movement control training entails: Odin represents the central nervous system (CNS) and the peripheral nervous system (PNS), and conducts the ‘symphony of neck muscles’. Each of the 46 neck muscles—23 on each side—acts as an instrument. Well-coordinated movements produce beautiful music, while poorly coordinated movements create less harmonious music.
Patients receive auditory feedback by listening to the same piece of music performed at four different levels: beautiful; good; bad; ugly. As the auditory feedback is an integration of proprioceptive, visual and vestibular cues – the “orchestration” of neck function – it helps patients to correct their movements and relearn efficient movement control.
Short-term benefits, long-term consequences
When the cervical sensorimotor system is disrupted, for example, following trauma, the central nervous system (CNS) may reorganize its muscle recruitment strategy.
Research has identified several common adaptations: impaired movement sense, resulting in deficient movement control; reduced or delayed activation of the deep stabilizing neck muscles; increased reliance on the superficial neck muscles; greater muscle co-contraction and protective guarding; less efficient movement, leading to increased energy expenditure.
Although these adaptations may initially protect the neck, their persistence can contribute to ongoing pain, fatigue, stiffness, and repeated micro injuries. Vicious circles develop.
How Neck Orchestra helps
Neck Orchestra trains the nervous systems to prioritize the quality of movement rather than simply reaching an end position.
Specifically, it trains the CNS to reduce unnecessary muscle guarding through continuous recruitment and relaxation of muscles, to improve adaptability by adjusting muscle force moment by moment, and to explore multiple movement solutions while precisely regulating joint stiffness.
CNS must continuously answer the following questions: Where is my head relative to the rest of my body? How fast is it moving? Which muscles need to be activated, and by how much, at this exact moment? The continuous need to answer these questions strengthens neck sensorimotor control by improving the integration of proprioceptive, visual, and vestibular information. Over time, this promotes more accurate movement control, more efficient muscle coordination, and greater adaptability during everyday activities and athletic performance.
NECK ORCHESTRA
GAMEPLAY: PROGRESSION THROUGH THE NORSE REALMS
Participants begin with a score-free warm-up, facing Odin, who sits on his high seat, Hlidskjalf. This introductory phase helps them become familiar with the exercise experience and learn to respond to feedback without the pressure to perform. Participants then progress through four increasingly difficult training levels set across three realms of the Norse universe.

FOUNDATIONAL TRAINING
Located at one of the three roots of Yggdrasil, the World Tree, Niflheim provides foundational training. It is intended for participants with the lowest Clutter Test results. Before training begins, participants visit Valhalla to preview the achievement associated with improved performance.
Neck Wobble Board
New
Neck Wobble Board
Players respond to external perturbations created by a ball upon the head in VR. Using subtle head-neck movements, they steer the ball through obstacles implemented in varied landscapes. The goal is progressive training of the deep neck muscles to stabilize the neck with the superficial muscles coactivated or not.
WHAT IS TRAINED?
The Board targets the neck muscles to detect small external perturbations and coordinate precise responses, much like balance-board training after an ankle sprain. In the VR Neck Wobble Board, patients use subtle head - neck movements to steer a ball through a variety of tasks and obstacles in different landscape scenarios.
Clinical rationale
Research indicates that unstable tasks produce greater activity in the deep neck muscles than stable tasks, regardless of task difficulty1. In contrast, activity in the superficial torque-producing muscles increases progressively as the task becomes more challenging1.
These findings are consistent with research on lumbopelvic core stability, which emphasizes coordinated activation of the transversus abdominis, the deep fibers of the multifidus, the diaphragm, and the pelvic floor muscles2, 9. This suggests that the central nervous system uses different strategies to control the deep and superficial muscle layers in people with chronic axial pain syndromes1, 3. Emerging evidence also highlights the importance of training the deep neck muscles and the lumbopelvic core muscles concurrently5.
This combined approach addresses: coordinated neuromotor coupling2, 4, 5; neuromotor disruption in patients in pain6, 7, 8; the “light switch” phenomenon and the importance of motor control exercises after the initial pain episode has resolved9, 10, 11. This helps prevent dysfunctions across the cervical, lumbar, and pelvic regions and reduce the recurrence of pain and disability. According to the Neck Pain Task Force, recurrence of pain is one of the most common characteristics of neck pain12.
Clinical messages
Progression should be slow and carefully monitored, particularly for people with suspected ligamentous and/or upper cervical instability. Short sessions are built into the gameplay, but their duration can be adjusted from the main menu.
Because this exercise regimen is unfamiliar, all patients begin at the Light – Warm-Up Stage described below. Transient adverse effects, such as fatigue, discomfort, and post-exercise soreness, may occur and may be acceptable if they remain mild and short-lived. Multiple difficulty stages are built into the gameplay to support gradual progression.
During the initial stages, the aim is to activate the deep neck muscles while minimizing recruitment of the superficial torque-producing muscles, which are often overactive. In short: Avoid rigid responses. Surface EMG-biofeedback can help monitor superficial muscle activity. Later, once superficial muscle hyperactivity and persistent shortening and/or contracture of the muscles and fascias have been addressed with ‘hands-on’ treatments, the superficial muscles are progressively recruited to coactivate with the deep neck muscles through increasingly challenging gameplay stages.
The neck-wobble-board training is performed in sitting and/or in standing positions and coactivation of the core muscles of the lumbar-pelvic region is recommended – with normal diaphragm breathing.
Scenarios, tasks, obstacles and feedback vary across different difficulty levels.

RESEARCH REFERENCES
References
Sources cited in the clinical rationale above. They concern core stability in neck pain, in low back - pelvic pain and core stability in general.
- Röijezon U, Jull G, Djupsjöbacka M, Salomoni SE, Hodges PW. Deep and superficial cervical muscles respond differently to unstable motor skill tasks. Hum Mov Sci. 2021;80:102893. doi:10.1016/j.humov.2021.102893
- Sapsford RR, Hodges PW, Richardson CA, Cooper DH, Markwell SJ, Jull GA. Co-activation of the abdominal and pelvic floor muscles during voluntary exercises. Neurourol Urodyn. 2001;20(1):31-42.
- Baydogan Tan BG, Tan S, Karatas L, Karaoglan B. Altered transversus abdominis and internal oblique muscle activation during cervical motor control tasks in individuals with chronic neck pain: A surface EMG-based analysis. J Back Musculoskelet Rehabil. 2026 Jul;39(4):1428-1437. Epub 2026 Feb 18. PMID: 41707670; PMCID: PMC13291376.
- Hodges PW, Gandevia SC. Activation of the human diaphragm during a repetitive postural task. J Physiol. 2000;522(1):165-175.
- Milosevic M, Masani K, Erickson-Davis C. Transcutaneous spinal cord stimulation of the cervical cord modulates lumbar networks. J Neurophysiol. 2019;122(6):2483-2491.
- Hodges PW, Moseley GL. Pain and motor control: From the laboratory to rehabilitation. J Electromyogr Kinesiol. 2003;13(4):361-370.
- Tsao H, Galea MP, Hodges PW. Reorganization of the motor cortex is associated with postural control deficits in recurrent low back pain. Brain. 2008;131(8):2161-2171.
- van Dieën JH, Selen LP, Cholewicki J. Trunk muscle activation in low-back pain patients, an analysis of the literature. J Electromyogr Kinesiol. 2003;13(4):333-35.
- Hides JA, Jull GA, Richardson CA. Long-term effects of medical exercise therapy in acute low back pain patients: A 3-year follow-up. Spine. 2001;26(11):E243-E248.
- Macedo LG, Maher CG, Latimer J, McAuley JH. Motor control exercise for persistent, nonspecific low back pain: a systematic review. Phys Ther. 2009;89(1):9-25.
- Tsao H, Galea MP, Hodges PW. Driving plasticity in the motor cortex in recurrent low back pain. Eur J Pain. 2010;14(8):832-838.
- Guzman J, Hurwitz E, Carroll L, Haldeman S, Côté P, et al. Results of the Bone and Joint Decade 2000-2010 Task Force on Neck Pain and its Associated Disorders. Spine. 2008;33(4S):S1-S220.
Founder’s research
Founder’s own references in this field.
- Kristjansson E, Gislason M. Women with late whiplash syndrome have greatly reduced load bearing of the cervical spine. In vivo biomechanical, cross-sectional, lateral radiographic study. Eur J Phys Rehabil Med. 2018; 54 (1): 22–33.
- Kristjansson E. Reliability of ultrasonography for the cervical multifidus muscle in asymptomatic and symptomatic subjects. Manual Therapy. 2004; 9: 83–88.
- Jull G, Kristjansson E, Dall'Alba P. Impairment in the cervical flexors: a comparison of whiplash and insidious onset neck pain. Manual Therapy. 2004; 9: 89–94.
- Kristjansson E, Leivseth G, Frobin W, Brinckmann P. Increased sagittal plane segmental motion of the lower cervical spine in women with chronic WAD, grades I-II. A case-control study using a new measurement protocol. Spine. 2003; 28: 2215–2221.
- Kristjansson E, Jonsson Jr. H. Is the sagittal configuration of the cervical spine changed in women with chronic whiplash syndrome? A comparative computer-assisted radiographic assessment. Journal of Manipulative and Physiological Therapeutics. 2002; 25: 550–555.
- Kristjansson E. The Vertebral Column: An Equilibrium Organ in Imbalance. The Journal of the Icelandic Physiotherapy Association. 1995; 22: 9–12.
The three horns
New
The Three Horns of Odin
You become a winner with discipline

Some upcoming games
New
Gallery of Upcoming Games
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The next step
Discuss Odin Neck Games with our team
Contact the clinical team to discuss guided rehabilitation with Odin Neck Games and how it connects with Clutter assessment.


